Drafting and Deck Building in Tower Rush
moseygy0499556 于 3 个月前 修改了此页面


To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Don’t draft too heavy.If forced to choose between two terrible cards, give them the more expensive one. Drafting for the Enemy
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft ChoiceWhat to TakeThe DiscardFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready Adaptability in the Arena
Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

If you have any type of inquiries pertaining to where and ways to utilize tower rush, you could call us at the web site.