Mastering Kiting in Tower Rush
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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.Use cheap troops like skeletons for single-target attackers. Lane Swapping and Reverse Kiting
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
The BaitBest TargetFrost GiantMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.

You dictate exactly where the enemy moves, effectively taking control of their army away from them.

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