Mastering Beatdown Decks in Tower Rush
Breanna Cortez editó esta página hace 3 meses


Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.

You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
Trading Health for Elixir
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.

You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.
Your goal in the first two minutes is simply to survive without losing a tower completely.Space them out.Reset, absorb damage, and wait for the double elixir phase. The Unstoppable Push
A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.

When assembled correctly, this ‘deathball’ becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
The Game PlanYour GoalSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a ‘free’ counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank Inducing Panic
When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.

Unleash the behemoth, and claim your three crowns.

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