Understanding Aggro Management in Tower Rush Scenarios
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This system of prioritization is known as ‘aggro’ (aggression), and mastering it is the most critical mechanical skill in the game.

If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
How Units See the Arena
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.

If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
Memorize specific tile locations.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats. Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
AI LogicPlayer ActionProximity PriorityPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.

You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.

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