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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
High DPS Defenses
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
Ensure the tower locks onto the tank.Maximize the walking distance.A well-timed zap resets the Inferno Tower’s damage ramp-up.
The Splash Damage Swarm Sweepers
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
Defense CategoryBest AgainstWorst AgainstHigh DPS BuildingMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSwarm SweeperMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
Balancing Your Defenses
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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