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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
Swarm, Splash, Single-Target
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sacrificing a cheap card to get to your primary defense is acceptable.
Breaking the Triangle
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using ‘Bait’ strategies.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
Unit CategoryThe TargetThe CounterSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. If you loved this posting and you would like to get a lot more information with regards to tower rush kindly check out the page. K.As, Heavy Spells
The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.
Know your counters, track their spells, and execute your trades perfectly.
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