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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
Gaining XP Through Upgrades
The vast majority of your account experience will come from the simple act of upgrading your cards.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
Never compromise your primary win condition just for base XP.It is the most efficient conversion rate.Do not upgrade useless cards to high levels just for XP.
The Guild Economy
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
You are essentially converting cards you will never use into base hitpoints and currency.
Guild RequestExperience GainedSkeletons, GoblinsSmall amount of XP per card, but you can donate hundreds of them dailyValuable TroopsLarge burst of XP, but highly limited in how many you can give
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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