Drafting and Deck Building in Tower Rush
Alejandrina Schreiner bu sayfayı düzenledi 3 ay önce


To inject variety and test pure fundamental skill, developers frequently feature ‘Draft’ modes in special events and tournaments.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”
Never give your opponent a Golem if you haven’t drafted a tank killer.Skeletons or Ice Spirits are universally useful.If forced to choose between two terrible cards, give them the more expensive one. Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft MistakeWhy It FailsDrafting purely for synergy while ignoring the opponent’s cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. If you beloved this post and you would like to acquire much more info regarding tower rush kindly check out our page. K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Playing the Hand You’re Dealt
The winner of a draft match is the player who can identify their bizarre new win condition fastest.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.