Building the Perfect Deck for Card Based Tower Rush Games
Alejandrina Schreiner editou esta página 3 meses atrás


In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.

This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
The Essential Roles
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.

Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
They are amazing for cheap distractions.Mini P.E.K. If you loved this article and you also would like to be given more info relating to tower rush nicely visit our own web page. K.A or Inferno Tower are essential.Balance your average elixir cost. Understanding the Mana Curve
A deck with a very low average cost (under 3.0) is known as a ‘Cycle Deck’, relying on out-pacing the opponent’s heavy counters.

If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
StyleElixir RangeStrengthsFast CycleExtremely LowPunishes heavy decks earlyHeavy PushVery HighCan three-crown easily Testing and Tweaking
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.

Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.